![]() In 2016, publisher Atari continued the series with its fourth installment, RollerCoaster Tycoon World, to largely negative reception. Features introduced in the series include the ability to import and export custom attractions, design custom scenarios and peeps, as well as design an in-game roller coaster and a fully three-dimensional world players can view from all angles. In the newly added sandbox mode, players have unlimited time and money to create their own custom parks and rides. In career mode, players must complete predetermined objectives in predesigned scenarios. RollerCoaster Tycoon 3 features two methods of gameplay. RollerCoaster Tycoon 3 places players in charge of managing amusement parks rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors or "peeps" happy. It is the third installment in the RollerCoaster Tycoon series. ![]() I was provided a copy of the game by the publisher.RollerCoaster Tycoon 3 is a 2004 construction and management simulation video game. You can buy RollerCoaster Tycoon 3: Complete Edition on Steam here. It’s just a lazy reskin of the old game, an excuse to put it back on the store if anything. So, if you haven’t already picked the game up on Steam, it’s worth a look, but if you still have the Platinum version from when that was on sale, there’s nothing here worth upgrading for. I mean, I’m not complaining that RCT3 is finally back on Steam, but it would have been nice to see the original developers give it a bit more love, especially considering that they went so far as to call it the “Complete Edition”. They could have added even higher HD support, better textures, or even Steam achievements, but they skipped on all of that and just slapped it back onto Steam. Regardless, it’s still a fantastic game underneath that, but honestly, this is kind lazy on Frontier’s part. ![]() ![]() It’s honestly just better to think of the game as a reskinned Platinum edition with a new publisher, nothing enough to warrant an outright name change. That’s it – that’s RollerCoaster Tycoon 3 Complete Edition. The RCT wiki notes faster load times, the removal of the “Atari” cheat code that would make peeps applaud, changed splash screens, and some additional changes on Switch to improve playability. Outside of that single change there’s really not much else to note. As it stands, the UI just gets really tiny the farther you go, making it a bit difficult to play. Fortunately, you can force the game to run at those resolutions by editing the options.txt file within the appdata directory (as was the case with Platinum), but there does not appear to be a way to scale the UI past 1080p. That sounds great until you realize that 1080p is quickly not becoming the norm anymore and the game lacks native support for 1440p or 4K. Let’s start with the major one: the addition of native widescreen support for higher resolutions up to 1920x1080p. So, instead of giving this release its own review, I opted to make this video going over the differences instead. This begs the question though: what exactly has changed other than the title? Well, to go ahead and spoil the rest of the video… almost nothing. Instead of just releasing RollerCoaster Tycoon 3 Platinum again though, Frontier released the game as RollerCoaster Tycoon 3 Complete Edition.
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